
TONIKAWA: Over the Moon for You English Sub & Dub Watch Online
- PG-13 - Teens 13 or older HD SUB
- TV
- 23 min per ep
Downloads
Recomended For You!

The signing of a peace treaty has secured a tenuous ceasefire between mankind and the Zex, beings who emerged from space/time rifts connected to mysterious, distant worlds. Partnered with a Zex named Rigel, Azumi Kakamigahara must shoulder the fate of her own idyllic world. The unlikely pair head to newly established Fujimisaki Academy, where their destinies await.

After his parents died, Shinpei Ajiro lived with the Kofune sisters, Mio and Ushio, but he has since moved to live on his own in Tokyo. But after Ushio drowns while trying to save the young Shiori Kobayakawa, he returns home to mourn her departure. However, bruises around Ushio’s neck bring her cause of death into question. Taking a step back, Shinpei becomes convinced there must be another explanation. Dangerous entities roam among the islanders, and a vision of deceased Ushio asks him to “save Mio” as her final request. He is certain that something is afoot—and Ushio’s death is only a piece of the puzzle. With the help of Mio and various others, Shinpei struggles to forge a future in which he, his friends, and family can stay alive. But the more he investigates, the more impossible such a future seems. This darkness infiltrates his home island. Just how much more suffering will he go through before finding the right path to save it all?

A 15-year-old boy travels back in time—over 1,200 years ago to the Heian period—and faces a war between oni (demons) and humans in the former Japanese capital of Kyoto.

Two years ago, the world was changed forever. The young Cloud Strife and his band of friends may have defeated Sephiroth and thwarted his plan to crash a giant meteor into the Earth, but this victory was not without great cost. The highly populated city of Midgar was nearly ripped apart in the conflict. Fortunately, many of the city’s citizens were able to evacuate to safety, and in the years afterward have formed a new home called Edge. Final Fantasy VII: Advent Children revolves around Cloud and Tifa as they try to make new lives for themselves, as well as for those around them, in this new city. Together they run a courier service, and tend to their mutual friend Barret’s adopted daughter Marlene and a young orphan by the name of Denzel. Denzel, Cloud, and scores of children are suffering from a mysterious new illness called “Geostigma.” The children of the city have one other threat looming over their heads—a trio of powerful men are kidnapping infected kids for unknown reasons. Cloud is determined to save these young ones, not only from Geostigma, but from the kidnappers as well. He has no idea, however, that these men share a link to his old enemy, Sephiroth, and Cloud’s quest to vanquish them will bring him back into conflict with the demons of his past. If there is any hope in conquering these threats, it lays within the bonds of friendship between Cloud and his allies who saved the world once, and now must do so again.

Reina Aharen, a small and cute student with a quiet voice, is quite bad at determining distance and personal space. Sometimes she’s inches away from your face, and at other times, miles too far! The only one who tries to understand her antics is Raidou Matsuboshi, who is seated beside her in class. He has a menacing face, but in reality, he is a kind boy with an imagination that can run wild at times. Aharen-san wa Hakarenai follows the peculiar pair as their odd friendship starts to blossom when Raidou picks up Aharen’s eraser for her. She misinterprets his gesture and now believes them to be best friends, showing how the simplest of things can prove to be the most complicated of challenges for them. [Written by MAL Rewrite]

After death, either Heaven or Hell awaits most humans. But for a select few, death brings them to Quindecim—a bar where only pairs of people who die at the same time can enter. Attending the bar is an enigmatic figure known as Decim, who also acts as the arbiter. He passes judgment on those who wind up at Quindecim by challenging them to a life-threatening game. These games determine if the patron’s soul will reincarnate into a new life, or be sent into the void, never to be seen again. From darts and bowling to fighting games, the true nature of each patron slowly comes to light as they wager their souls. Though his methods remain unchanged, the sudden appearance of a black-haired amnesiac causes Decim to reevaluate his own rulings. [Written by MAL Rewrite]

In 2015, the Chaldea Security Organization draws on experts of both the magical and mundane fields to observe the future of mankind for possible extinction events. Humanity’s survival seems assured for the next century—until the verdict suddenly changes, and now eradication of the species awaits at the end of 2016. The cause is unknown, but appears to be linked with the Japanese town of Fuyuki and the events of 2004 during the Fifth Holy Grail War. In response, Chaldea harnesses an experimental means of time travel, the Rayshift technology. With it, Ritsuka Fujimaru, a young man newly recruited to the organization, and the mysterious girl Mash Kyrielight, can travel back to 2004 and discover how to save humanity. A grand order to fight fate has been declared—an order to change the past and restore the future.

The Kingdoms of Dolhr, Grust, and Gra band together to wage war on the rest of the continent Archanea and defeat the Kingdom of Altea. King Cornelius is slain in battle but his son Prince Marth is able to escape the invasion thanks to the sacrifice of his older sister Elice. He and a small group of retainers find refuge on the island nation of Talys, where they spend the next three years in hiding under the royal family’s protection. Marth lives a peaceful life in Talys, enjoying the beauty of the island and the friendship of its pegasus-riding princess, Caeda. But he is uneasy, knowing soon the day will come that he must take up arms. That day arrives when Caeda comes to Marth and his retainers in a panic, telling him that the castle town has been attacked. After some close calls, they manage to defeat the assailants and save the city. Realizing that his presence may bring further danger to his new home, Marth decides that now is the time to set off. He journeys to raise an army with which to reclaim his kingdom.