The Idaten Deities Know Only Peace English Subbed Watch Online
- R - 17+ (violence & profanity) HD SUB
- 22 min per ep
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Unlike many schools, attending Hyakkaou Private Academy prepares students for their time in the real world. Since many of the students are the children of the richest people in the world, the academy has its quirks that separate it from all the others. By day, it is a normal school, educating its pupils in history, languages, and the like. But at night, it turns into a gambling den, educating them in the art of dealing with money and manipulating people. Money is power; those who come out on top in the games stand at the top of the school. Yumeko Jabami, a seemingly naive and beautiful transfer student, is ready to try her hand at Hyakkaou’s special curriculum. Unlike the rest, she doesn’t play to win, but for the thrill of the gamble, and her borderline insane way of gambling might just bring too many new cards to the table.
Part two of Fate/Grand Order: Shinsei Entaku Ryouiki Camelot – Wandering; Agateram; an adaptation of the the Sixth Holy Grail War, The Sacred Round Table Realm Camelot Singularity of Fate/Grand Order. (Source: TYPE-MOON Wiki)
With a dignified veteran’s body and a long white beard, summoner mage Dunbalf was one of the strongest player characters in the virtual reality online multiplayer roleplaying game Ark Earth Online, even heralded as a one-man army. Together with the “Nine Wise Mages” and King Solomon, they formed the mage player Kingdom of Alcait. But one day, Dunbalf and the other Nine Wise Mages suddenly go missing, leaving no trace behind. In an effort to spend his expiring credits, Dunbalf had purchased a cosmetic kit and tinkered with his character; however, he accidentally fell asleep during the customization process. Upon waking up, Dunbalf not only notices that the world of Ark Earth Online has become more realistic, but also discovers that he has turned into a cute girl! After reaching Alcait, he learns it has been 30 years since he supposedly disappeared. Now tasked with finding the other missing mages by King Solomon, the avid role player proclaims his new identity as Mira—the Pupil of the Wise Man Dunbalf—and ventures forth to prove his legacy.
Shadowverse Flame features a new protagonist Light Tenryu and its story is set in Shadovar College, a facility that trains professional players of the Shadowverse game. Tenryu Light, a transfer student, decides to join “Seventh Flame,” one of the seven Shadovar clubs. However, Seventh Flame is on the verge of closure due to a lack of members! In order to avoid the club’s demise, Light decides to look for new members. But what awaits him are powerful rivals who control a wide variety of cards…
In the eyes of the public, Fudou Aikawa and Desumi Magahara are sworn enemies who have nothing in common. Fudou, also known as “Red Gelato,” is the leader of the hero squadron “Gelato 5,” whose mission is to bring about world peace. On the other hand, Desumi is the minion leader of “Gecko,” a villainous organization seeking world domination. However, despite these differences, their relationship is not quite what it seems. When they are not making a show of being at each other’s throats, Desumi and Fudou continue to pursue a forbidden love. Going on dates, baking sweets for one another, and meeting up as often as they can despite their hectic schedules, the two inexperienced lovebirds pave the way for their own unique relationship. Though their public lives are worlds apart, Fudou and Desumi will stop at nothing to make their seemingly impossible romance work.
Birdie Wing: Golf Girls’ Story is a youth story centering on two female golfers. Two girls, Eve and Aoi, who grew up in completely different circumstances and have different play styles, are caught up in the world of women in golf.
Yuuichi Katagiri has battled financial hardships his whole life but has learned to stay content and positive thanks to his close circle of friends. To keep a promise he made to them, Yuuichi saves up enough money to join them on the school trip. But when the gathered money mysteriously goes missing, suspicion falls on two of Yuuichi’s friends: Shiho Sawaragi and Makoto Shibe, who were in charge of collecting the payments. Although innocent, Shiho and Makoto take responsibility for the failure to protect the money when no one else comes forward. A few days later, Yuuichi and his friends receive mysterious letters which trick each of them into meeting up. Upon arrival, they are ambushed and knocked unconscious. They wake up in a mysterious room in the presence of “Manabu-kun,” a character from a controversial children’s show that stopped airing due to its malicious content. He informs the group that one of them indirectly gathered them together in order to settle a large debt. They are to play a “friendship game”: a series of games that will test the strength of their bond and trust in each other. As the group’s faith wavers due to the growing number of secrets and betrayals, Yuuichi must figure out who of his “friends” he can actually trust and ultimately discover the identity of the traitor.
The year is 1866, the twilight of the Tokugawa era. As Japan boldly moves into a new age, one man couldn’t possibly care less. That man is Kumosuke Haguregumo, a retired samurai who has since become the town fool. Though he still carries his twin-bladed katana, Kumosuke spends his days smoking, drinking, and womanizing, rarely coming home before dawn. At home, however, wait his wife and two children, Shinnosuke and Ohana, who are constantly troubled by Kumosuke’s antics. As Shinnosuke grows older, he begins to understand the world around him. Troubled by his father’s reputation, Shinnosuke attempts to live a life of honor, though finding what honor means in a turbulent era is difficult. As Shinnosuke navigates his relationship with his father, countless other warriors struggle to find their place in the ever-changing world.